Reboard finds where your game leaks players, fixes it, and brings the lapsed ones back on board. Then proves the lift in your numbers.
Studios pour budget into installs and watch them pour straight back out. The acquisition isn't broken. The bucket is. These are the industry medians studios fight in 2026.
of mobile in-app revenue now comes from games running active live-ops. If yours isn't, that's the leak.
You never buy the big thing cold. The teardown earns the audit. The audit earns the retainer.
A short, sharp look at where your game leaks players, readable in two minutes. No charge. It's how we open the conversation.
The full paid diagnosis of where and why players leave, grounded in your data, with a ranked roadmap of fixes and their projected impact.
We run the roadmap. Lifecycle, live-ops, re-engagement, community. Then we report the lift in plain numbers, every month.
I am Shahnawaz. I spent years in Web3 gaming, an environment practically built to make players leave, and I got good at the one thing those projects lived or died on: keeping people coming back.
Mobile games have the same disease with a friendlier face. Studios pour money into installs and watch players vanish in a month. The difference is these are games people actually want to play, so the fixes land even harder.
Reboard is me bringing that obsession to studios bleeding the players they paid for. You work directly with the person doing the work - no junior account managers, no handoffs.
A free teardown, no pitch attached. If it's useful, we'll talk about fixing it.
Book a free teardown